D&D Expeditions

Secrets of Sokol Keep Finale

The news about the extinguished beacon atop Sokol Keep is the topic de jour at the Laughing Goblin. Dockworkers, unable to work thanks to the beacons shutdown went looking for anyone connected to the keep. Disputes at the Goblin never go well, but thanks to our heroes, there was little damage done.

The heroes traveled on to Sokol Keep to investigate further. The disappearance of the young scion of house Sokol, Igan Sokol was confirmed by his servants. Recent events have scared the remaining servants. Their supervisor and security have gone missing and a spirit is haunting the Keep. But they have a job to do. Despite their fear, it is business as usual. However, the servants refuse to enter the East Tower and Lighthouse. They are inherently distrustful of strangers, but relieved that the city has sent people to investigate.

Our heroes uncovered suspicious, and at times, troubling information about Igan, and his days before his disappearance.

Where will this information lead?

Find out in this weeks Expedition.

Comments

The lighthouse of Sokol keep has been restored as you help the ghost of Harae find peace.

Igan Sokol, having been murdered by the treacherous and greedy Sergeant Grimm, has been laid to rest.

Grimm was brought to justice and is now a prominent decorative feature over Stojanow Gate, swinging from his noose gently back and forth in the breeze.

…but as Harae departed, her last words haunt you, “Beware the eye of the Dracolich!”

Life on the Moonsea isn’t easy. Bandits, pirates, and cruel lords dominate the land, threatening those that make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving it’s victims whispering about “the eye of the dracolich.”

A little more than a week passes and just when you think the rumors were exactly that, rumors, a note is dropped into your lap requesting your presence at Valhingen Cemetery.

You answer the call to Valhingen Cemetery and meet Doomguide Yovir Glandon, the high priest of Kelemvor (lawful neutral god of death). Yovir has also heard the rumors of a “ghost ship” attacking coastal communities and is worried that it will eventually come to Phlan. Between his orders hatred for the undead and his civic concern, Yovir is looking for a group of able bodied adventurers to tackle this challenge.

The Order of the Silent Shroud is neutral in city politics, and thus Yovir has decided to sidestep any normal city bureaucracy and act directly before the threat finds its way to the city’s doorstep.

“I am so glad you answered my call for aid. If all is as I fear, time may be short. Let us talk quickly.”

Secrets of Sokol Keep Finale
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